Quote:
Originally posted by Dan Hitchman:
Full video calibration adjustments for each input, not just a global one. You'd be surprised at how handy that feature can be.

User menu to adjust (per input, again not globally) the Reon-VX processor's many features.
This is something that I think is certainly appropriate when using a chip like the Reon or Gennum, and worthwhile (albeit with perhaps less complexity) for other chipsets. The danger here, though, is user interface complexity. Someone who is familiar with video processors and all of the settings that they can offer may take it in stride, but there will need to be consideration for somebody just getting into home theater (or into separates from a "simple" surround receiver). That doesn't mean these adjustments can't be included, but they need to be managed somehow so that you can use them if you need them but don't have too much staring you in the face. No matter how good the hardware is, it's useless if you can't get it to work - and unlike Anthem, who can rely on dealer networks to set up units for customers who need help, Outlaw has to design something that a consumer can reasonably take out of the box and set up with just a user's manual in hand.

Quote:
Originally posted by Dan Hitchman:
Full x/y/z plane aspect ratio adjustments for up to and including 1080p/24 signals with no loss in quality for those with constant height 2.35:1 projection systems and anamorphic lenses.

Scalers that can perform the proper image stretch/crop for 2.35:1 ratio movies usually fail to include adjustments for other in-between ratios like 2.0:1 and 2.20:1-- the latter ratio is the standard for 70 mm movies (where you can place proper black pillarbox bars to keep said ratios intact within a 2.35:1 frame). Given movies with those ratios, for instance, and turning on the scaling for just the 2.35:1 ratio will lead to severe over cropping of the picture, both top and bottom!
This is in some ways an extension of my previous concern. How many folks have 2.35:1 projection systems and anamorphic lenses? Even if the hardware will do it without adding cost, there's still a lot of programming (which does add cost) involved in getting this implemented - and the result is going to be even more complexity in the interface for a feature that most users won't even understand the purpose of, much less use (or, possibly even worse, use when they shouldn't).
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gonk
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