That's not what I meant, but I'll take credit if you insist 'cause you're exactly right.

Good point.

Also, I'm not sure if the problems are really design choices or oversights. Only the design team really knows, but it could work either way. Maybe Outlaw was constrained by price, maybe it was oversight due to time pressure or this being the '1.0' pre/pro, who can say?


[This message has been edited by charlie (edited August 21, 2002).]
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Charlie